Leido’s Waste (LEY-do’s WAIST) is a wild and barren region in southern Oest that serves as a buffer between the more fertile and warmer northern regions of the continent and the colder and inhospitable south. The region is inhabited by the Hill-Men.
Leido’s Waste was most likely not permanently inhabited prior to the Age of the Etter. Those few scholars that have taken some interest in Leido’s Waste theorize that the Etter built several fortresses and garrisons in Leido’s Waste when they encountered heavy resistance from the Stedda that fled into the south. These bases, undoubtedly intended as temporary, served as staging areas for several Etter attempts to subdue these people, the ancestors of the Yslings.
During 750-745 BF, Leido’s Waste was the stage of the Ysling counteroffensive as they pushed the Etter out of Scallingerland. The Battle for Havnar’s Pass took place at Havnar’s Pass and was a decisive victory for the Yslings that resulted in the death of several high-ranked Etter. This battle firmly established the border between Scallingerland and Leido’s Waste at the well-defended Havnar’s Pass, where it remains to this day.
After the Battle for Havnar’s Pass, the Etter permanently established their fortresses and garrisons in Leido’s Waste; they were no longer intended as staging points for the invasion of the south but as a line of defense against the Yslings. The Etter brought slaves to Leido’s Waste to serve them; these were most likely Stedda and Ulder from the conquered areas. In time, these slaves mingled. When the Etter withdrew from Highfane, these slaves took control of Leido’s Waste and gave it its name, which refers to their god, Leido Sunchaser.
The descendants of those slaves, now knows as Hill-Men or Leidoviks, have inhabited Leido’s Waste ever since, hemmed in on the north first by the Sormans, then the Aedligs, and finally the Gaurik, and to the south always the Yslings. The Hill-Men do not build permanent settlements and are largely pastoral nomads, traveling Leido’s Waste with their herds. There are some favored locations for camps and some cabins for hunters but other than that, there are no buildings in Leido’s Waste, excepting of course the ruins of the Etter.
Leido’s Waste is generally barren and unsuited for agriculture. However, there are many grassy areas that may provide fodder for animals and several rivers and lakes where the fishing is good. Additionally, foraging can yield food throughout much of the year. In the west, where Leido’s Waste meets the Mothersea, the area is rocky. Several rivers run through Leido’s Waste, such as the Kornagund and the Bravistel, which empty out into the Mothersea. The deltas are usually in lower terrain where cliffs transition into pebble beaches. To the north, Leido’s Waste is heavily forested. Toward the south, the land becomes watery with several firths and inlets that eventually transition into swamps before coming to Havnar’s Pass, where Scallingerland begins. Eastward, the land rises into hills and becomes rocky until it flattens again into the plains of the Tavalin.
Leido’s Waste is cold throughout the year. Snow begins falling as early as late summer and will cover the land until early spring, during which time most rivers will freeze over. Spring and summer remain wet, but the temperature does not rise high enough for long enough for the land to truly flourish.
|Places of interest||Havnar’s Pass|